For those who want to test themselfs (purely which combos do more dmg or how fast a mob can be killed etc), there is still the helpfull posibility of training dummies of different 'enemy levels'. There, one can easily see what does dmg and what not:) And even for that, I dont have anything against it. Zane Zephyr's profile. Show: All Their. Not just one or two and riot does not see that if it was just one or two I wouldn't flame or anything I would tell you it okay we got this together but if you are inting and afker on purpose and trying to to make others toxic for the kink of. (Like an LB W that doesnt do dmg). If you're dedicated to really wanting to use her, yes. Refer to Zephyr mains, they have greater experience. If you're not dedicated, Zephyr isn't great. The ability you'll be using the most is Turbulence, her 3, which makes you pretty much invulnerable to bullets and has an augment that makes you go fast. The rest of her abilities are not great. Mar 20, 2018 I’ve noticed this once now, if I’ve opened DMG ABC before, later on if I open DMG XYZ, it will open with ABC’s name but contains all of XYZ’s content. However, the content will be inaccessible. The only fix is a reboot. I saw someone else report this too so I’m not alone.
Right now, the only thing Zephyr does right is blocking some dmg, transportation in open world and clunky cc, while I don’t expect DE to rework her any time soon, I hope that at least this post inspires some ideas. So tenno what do you think about my rework suggestion? But then travel on your Momentum at full speed. A neutral Range. Apr 03, 2018 Zephyr Tornados Have INSANE DAMAGE - Warframe - Duration: 11:06. LifeOf Rio 33,718 views.
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Nasus - Damage only build! 4000+ Damage on Q!
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Spells:
Ghost
Ranked #15 in
Top Lane
Top Lane
Get More Stats
Items
Ability Order
Q
E
This is more of a build, not a guide, so have some MATH!
MATH TIME!
This is more of a build, not a guide, so have some MATH!
(Note: numbers are approximate)
Attack Damage from items:
485
Runes and Masteries:
485 + 34 = 519
Mastery Warlord - Increases bonus AD by 5%:
519 x 105% = 545
At level 18, Nasus has a base AD of about 113:
545 + 113 = 658
So Trinity Force's Spellblade's Damage would be:
658 x 200% = 1316
Plus you've got a 50% to deal CRITS!:
Crit Damage: 1316 + (658 x 250%) = 2961
Let's say Nasus' Q has 200 stacks!:
2961 + 200 = 3161
Q's base 110 Damage:
3161 + 110 = 3271
Don't forget your basic attack's normal damage with no abilities:
3271 + 658 = 3929
Mastery - Havoc: Increases damage dealt by 3%:
3929 x 103% = 4047
That's about a whuppin' 4000 DAMAGE
So you can go about and 1 hit their AD-Carry to halt the enemy team's damages (and don't forget you lifesteal 36% of that 4047 damage, which would be about 1457 health
Does Zephyr Not Do Full Dmg Play
!), then 1 hit their AP-Mid so they'll stop Crowd-Controlling you which also gives you back all your health, then head over to the next possible squishy and 2 hit them, head to their tanks to 3 hit them, and go wreck their base!![Dmg Dmg](/uploads/1/2/5/3/125383745/826567812.jpg)